![]() It might sound a cliche, but when you play it you’ll know exactly what I mean. #THQ SERVICE SHUT DOWN DARKSIDERS 2 DLC SERIES#So much so that after what felt like an earnest but slightly misfiring effort in Darksiders 3, Genesis feels like the series coming home. Well, some of those assumptions were right, but some were not.įor a start, the presence of comic book legend Joe Madeureira, director of the first Darksiders, is felt strongly in Genesis. Genesis was revealed and immediately pigeon-holed as Darksiders by way of Diablo, an isometric dungeon crawler on a smaller scale and with a tighter budget, an inferior substitute for the real thing. We asked, and the Airship Syndicate answered. And yet being the worst entry in a series like Darksiders is still standing above hundreds of other pretenders.Įither way, it seemed to me like the franchise had run its course and I wondered if we’d ever see fourth Horseman, Strife, introduced in the closing scenes of Fury’s tale, ride out on his own adventure. The combat felt awkward at times, perhaps thanks to certain elements being forced in, and protagonist Fury lacked the gravitas of War or the menace of Death. For me, though, Darksiders 3 was and still is the series’ weakest entry. It means it’s never still long enough to go stale, and produces something fresh, to whatever result, each time. Which, when you look at it subjectively, can only be a good thing. It’s a series that has always been willing to adapt if not evolve, from an initial foray that married elements of The Legend of Zelda and Legacy of Kain: Soul Reaver, through a more loot-focused Action -RPG sequel, to a third game that cherry picked bits and pieces from the Soulslike genre, Darksiders is a franchise forever in flux. I’ll admit to having some concerns when Darksiders Genesis was first announced. ![]()
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